Lighting for blockouts

These are the lighting I have done for the blockout. I will be modeling the environment and lighting the project. I studied studio lighting quickly and applied it to maya to get this result.







I have added 3 Spot lights - one from each side and one in front at the satge facing towards the centre to make the stage a focus point. I have added shadows from each of the light to create an unrealistic lighting environment. For the audience I added a large area light to give a dim glow to show their existance but in the background. There is a good chance to I will be using the same setup for the final stage.

No comments: