UV Mapping the Truck

To Uv the terrorist truck I prefer to use UVLayout. How I this is I export the truck from Maya as an .obj format and then load the file into UVlayout. From here I determined where the cuts are made (shown in the screenshot) and then it was placed into a UV grid. The magic of the program is the unfolding of the shapes. It flattens the objects and tries to reduce the stretching as much as possible. After the truck is saved again as a .obj file and loaded back into Maya. Here I make the final adjustments in the UV editor before I begin texturing.



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