Showing posts with label Animator. Show all posts
Showing posts with label Animator. Show all posts

Child Solider Animating Test

While I was animating the child solider I could not make the child hold the gun with his two hands without doing unusual deformations. However I decide that he should hold the gun with one arm and the other to balance himself.



The child is walking slowly sidewards shooting randomly. Plus it is in a cycle so he can go on for longer than 3 seconds if you wanted. If there was rotation in the shoulders and hips the animation can be improved.

AK 47 - Rapid fire reference

Moe has given me a rig of a child soldier for me to animate. He will be shooting and moving sidewards. This will give me a quick idea of how to go about it.


Walking in the Market

I have taken into account the market scene needed to be busy with people walking around which seems to be like a ghost town at the moment. So I told Moe I was going to make a simple slow walk cycle that he can speed up and down with the timings. With these variations you can multiply the cycle to other characters without having a complete duplicate which the viewers will notice.

Heres what I have done. Same rig as before no rotations of hip and shoulders

Cover run playbast

Animated a run covering his head. This will show that he is trying to avoid the danger behind him. Again the shoulders and hips can not be animated as the rig limits this.

Run cycles for crowd animation - References

I have been given a task to animate the crowd running by doing different cycles. Best reference for making run cycles is simply from marathons







Animation playblasts

First try of animation which is not my strength. The person is shot from the front and falls backwards onto the ground. I figured out that the animation is less than 1sec and a little over 0.5sec based on the references. It is very quick and snappy.





This is edited further on improving the secondary animation to make falling backwards flow better



I did a quick run cycle with the same rig used previously. It looks ok however there were some limitations such as making rotations of the hips and shoulders which the rig does not have which will make the animation more fluid.


The previous video was running pretty slow. So I have redone the playblast. basically the cycle is hlaf the time as the previous

I then incorporated a gun shot in the back while running.

Gathered references of people getting shot

Shoot em Up. The most stupidest gun film ive ever seen. Anyways theres lots of people getting shot.



Well known Charles Bronson



Cant forget James Bond


The film shooter has great references that we can incorporate in the film. Like the guys driving a truck and crowd sequences.

Animating task

I have been assigned to animate people getting shot for Carara project. Need to gather some references first before I get started.