Showing posts with label Technical. Show all posts
Showing posts with label Technical. Show all posts
Faster Rendering in Command Line
Using command line rendering is a faster alternative to rendering within maya. The result will be up to about 50% faster. The reason for this is you are rendering without maya open which frees up the computers resources that can be used for rendering calculations. I have used this while helping to render out the scenes. In a production of a larger scale a renderfarm will be the best alternative.
Heat wave effects
What I have done here is added a heatwave effect to the scenes to show how arid the place is without water. I did a test on a single frame for faster test results to see what it will look like. I followed this tutorial http://creativemac.digitalmedianet.com/articles/viewarticle.jsp?id=34773-2 to create the heatwave but changed it to suit the films look. It gives additional movement to the scene which will look appealing to the viewer.
I have tried uploading a video on the blog but the video seems to be too small to notice any difference.
I have tried uploading a video on the blog but the video seems to be too small to notice any difference.
Carara Aspect Ratio
In this film we will be using a CinemaScope aspect ratio. Why? The reason is that at the moment the television screens are currently using 16:9 ratio as a standard and some cinemas are screening movies in 2.35:1 ratio aka CinemaScope. Recently there were announcements from top television manufacturers that in the future 2.34:1 will replace 16:9 in homes. The experience is a super wide vision of the movie which gives more information to the viewer. For these reasons we went with CinemaScope to be in touch with the possible future.
More shots to digitise
More Digitizing!
Two extra shots!
After I have done digitising the two shots that I had. Simon gave me two more shots to do and here is the finished product. Same process as the first but these have more unclean lines as all the blue drawn lines were grey scaled and line trace were picking them up. I have mentioned this to Darryl who scans them in to not grey scale them.


Taking out midtones for better result.
When using the livetrace in illustrator I realised that the live trace picks up everything on the frames. This makes the lines more fuzzy and unclean which has to be tidied up in flash. However before starting the livetrace in illustrator the frames should be taken to photoshop. You can take away the midtones using the level adjustments and bring up the darkness which are causing the defects. Then you continue the process through illustrator and flash. The result is that you will have cleaner lines.

Since there are lots of frames I created an action that will automatically go through all the frame removing the midtones. If you want a copy of the action file give me a message


Since there are lots of frames I created an action that will automatically go through all the frame removing the midtones. If you want a copy of the action file give me a message

Digitize progress
Flash settings
Frames, Frames, Frames... Frames
Apparently Simon who is digitalising all of darryls hand drawn frames has alot off work to do individually converting them in illustrator, moving it in flash, adjusting them and colouring every single frame. He needed help and asked me to help him in the process. I am then assigned to two shots. They are the Fascinating and Starting shots.
UV Mapping the Truck
To Uv the terrorist truck I prefer to use UVLayout. How I this is I export the truck from Maya as an .obj format and then load the file into UVlayout. From here I determined where the cuts are made (shown in the screenshot) and then it was placed into a UV grid. The magic of the program is the unfolding of the shapes. It flattens the objects and tries to reduce the stretching as much as possible. After the truck is saved again as a .obj file and loaded back into Maya. Here I make the final adjustments in the UV editor before I begin texturing.


Lighting for blockouts
These are the lighting I have done for the blockout. I will be modeling the environment and lighting the project. I studied studio lighting quickly and applied it to maya to get this result.





I have added 3 Spot lights - one from each side and one in front at the satge facing towards the centre to make the stage a focus point. I have added shadows from each of the light to create an unrealistic lighting environment. For the audience I added a large area light to give a dim glow to show their existance but in the background. There is a good chance to I will be using the same setup for the final stage.





I have added 3 Spot lights - one from each side and one in front at the satge facing towards the centre to make the stage a focus point. I have added shadows from each of the light to create an unrealistic lighting environment. For the audience I added a large area light to give a dim glow to show their existance but in the background. There is a good chance to I will be using the same setup for the final stage.
Rubbish pile tests
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