Showing posts with label References. Show all posts
Showing posts with label References. Show all posts

AK 47 - Rapid fire reference

Moe has given me a rig of a child soldier for me to animate. He will be shooting and moving sidewards. This will give me a quick idea of how to go about it.


Run cycles for crowd animation - References

I have been given a task to animate the crowd running by doing different cycles. Best reference for making run cycles is simply from marathons







Clothes to Model - references

Moe has given me a task to model some clothes for the adult women that will be animated and walking around. These are the references of the clothes that he wants.





Gathered references of people getting shot

Shoot em Up. The most stupidest gun film ive ever seen. Anyways theres lots of people getting shot.



Well known Charles Bronson



Cant forget James Bond


The film shooter has great references that we can incorporate in the film. Like the guys driving a truck and crowd sequences.

Terrorist Truck References

Before I start modeling I need to see references of the truck. This will help me on visualising the general look of the vehicle figuring out where curves occur and then planning the process of modeling.










Background Style

Right with the backgrounds Darryl wanted a look that is similar to the Hanna Barbara cartoons and I noticed that The Jetsons the Movie had some 3D elements with their 2D animation. Therefore im going to try and imitate their style.



The Professor's Comfort Room

This is the progress so far for my part of the scene. It is a part of the stage where the professor enters into his homely area. What I wanted to recreate in the room is the art gallery feel or a library to set. A quiet peaceful area by comparision to the other side of the set. It would bring an insight to the professor itself.


I will need to add more furniture to the set.

The beginnings of the set

This is the set which I modelled for the final environment. I based it on the block out with the changes that Darryl needed to it. After this Elisha will have a copy of this and she will model the dentist side and I will have the professors homely side. The audience seats will be done by Elisha.




Some references that I based the room on.

Change of day!

Moe has changed the time of day to an evening time instead of the bright sunlit scene. He has given me an example of the scene that inspired him. Taking this on I have made some quick tests on the blockout with the time of day.

Colour Pallete



This maybe the sort of colours that we will be using in the film. They are mostly desaturated colours to show the dry and arid of the desert.

Reference analysis 2

Thinking of featuring a mosque in the background as its very tall and visable. Same as the last analysis. Circles!

Reference analysis 1

I have gathered these images from google and circled the main areas that I wanted in the environment. Ive noticed its common to have images on the wall and researched that some people can not read so images are shown what shops they are.

Somalia from the top

I have checked the area of somalia on google maps. I have found that all their houses are aligned in grids with lots of alleyways between them with some roads.

http://maps.google.co.uk/maps?f=q&hl=en&geocode=&q=somalia&sll=53.800651,-4.064941&sspn=11.093698,27.729492&ie=UTF8&ll=2.058785,45.32738&spn=0.009693,0.019312&t=h&z=16

Black Hawk Down - Great for reference

This film is actually set in somalia so this film should be my main reference points.

Battle for Haditha - Environments

I watched this film before and the college had a screening of this movie watch reminded me of their environments that I can use for reference

Rainbow Six Vegas - First Mission

I remember playing this game when it came out for the xbox 360. This is the first part of the mission in the desert. I want to incorporate the dirty and grittiness of the environment into the movie.

Water Pump References

Some references for the water pump that the girl is going to pump from.




Disney's Bolt

I have seen this trailer and really like the style of the environment and renders. The characters were stylised and the setting was quite realistic. I have shown this to Mohammed and we may try to have this kind of quality into our short film.



http://uk.youtube.com/watch?v=i7NvsCSVKaY

Environmental Design

I am in charge of the environmental design of Carara. Here's some of the references that I will be basing it on. My aim is to make the environment realistic so these images will gather my thoughts on how the atmosphere will be like and how the textures would look like.

Also I am planning to add dust and debris onto the ground to make the set look arid.